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And if you have time, check out the 48 pages of positive support to the forum post.
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Read the full story of how the open beta launch went for Path of Exile from the devs themselves here. This is far more interest than we expected, though thankfully very close to what we purchased server capacity for! We hit a peak of 56,700 simultaneous player earlier today and we're looking forward to try to smash that record over the weekend. We've already addressed several early stability problems and are very pleased with how the game is currently performing.

After working for over six years on Path of Exile, we are proud to say that its Open Beta launch was a complete success. The last few days have been amazing for us. Needless to say, the team at Grinding Gear Games were happy with the player participation, reporting the following two days after the open beta began: Those are only some of the reasons players flocked to try out the open beta, despite the game's release mostly flying under the radar until it hit open beta last week. Both the skill gems and the shared tree give players an unprecedented amount for character progression compared to other titles in the genre. They can be transferred from item to item as better loot is acquired and represent the skills the characters has (only when socketed).
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The other neat feature is dubbed the Skill Gem System which allows players to collect and upgrade gems that can be placed inside armor and weapons that level up alongside the player character. The twist is that any of the characters can be leveled up to take advantage of skills and attributes (strength, dexterity, intelligence) of any of the other characters, since all six characters actually share the same skill tree (featuring 1350 unlockable points). The game is still a work in progress and currently includes three acts in its story campaign (the third of which was added with the open beta), with players encouraged to continue building characters with multiple playthroughs to hit the planned level-100 cap, and to replay the game to test different builds among the six character classes. Path of Exile entered open beta January 23rd, 2013, and we jumped in to see what makes it special. On top of the obvious selling point that Path of Exile is free, the microstransaction-supported online-only game boasts several unique game mechanics that help differentiate it from the competition, and according the the numbers, players came in droves on day one to check it out.
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Titled Path of Exile, the free-to-play PC game is the first title by New Zealand developer Grinding Gear Games who've been working on the release for over half a decade. There will be duplicates and imperfections (greenhighlit character).Last week saw the public launch of another action RPG set to compete against the likes of Diablo 3 and Torchlight 2. If you would like to view all the pictures without the seperate links, please click this link. Thank you to Oppiter for the screenshots and cropping. Please addfriend me ingame if you like what you see or would like me to help customize yours. If you want to know a design recipe please ask right in this thread, I will not be answering personal messages. You make life difficult for the person with a discriminating eye. Please release unifying equipment, like gold boots and gloves. GGG, give us a break, it is difficult to match a lot of equipment in this game. While I think I was able to push the design limits you probably have been playing longer than me, and have access to other equipment and MTX which are no longer available, please show that stuff off! Please, please post your complete designs or design elements you are most proud of in this thread.

This was a costly process, but aesthetics are important to me. Why? So that we can see the artistic detail better. I used demigod equipment and Emperor jewels to increase character size. I also hope the GGG graphic design people stop by and take a look at what I was able to do with their art.Ī couple final thoughts: Bigger is better in most cases. Not because the game bores me, but because I find the design process fun. While this is an ARPG, I have taken the design task to heart for the past couple months. The following link will bring you to my character designs.
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I hope to show off alternate art, MTX, and unique weapons to give you ideas about how to boast your appearance. For some of you this may be a waste of time but, for others it should be fun. Thank you for stopping by to take a look at this post which is dedicated to character appearance.
